Last updated: 11 October 2026
Gemwell is made by Khomeriki Games. The app is built with the open-source Godot Engine, whose licence and copyright notice are reproduced below in full, as its licence requires. The same text is available inside the game, under Settings → Credits.
Gemwell is made with Godot Engine, released under the MIT License.
Copyright (c) 2014-present Godot Engine contributors. Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Godot Engine also bundles third-party components under their own permissive licences (Freetype, zlib, and others). The complete list ships with the engine and is available at godotengine.org/license.
The game code is written by Khomeriki Games. No third-party asset packs, sample packs or stock art are used.
Much of the artwork (the pieces, the special pieces, the letters and digits, the logo and the effect particles) was made by us with the help of an AI image generation tool, to our own brief, and then cut, recoloured and assembled by our own code. All sound effects are synthesised by the game itself; no recordings are used.
Questions? Email khomerikiamiran@khomerikigames.com.
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